rewrite this Let’s get crazy, and make money early? Yep, thats is Phase 1 of Season 6.
Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
We play WR:SR on ‘Realistic’ settings, and try to be self sufficient as much as possible. That means constructing everything ourselves, no shortcuts, no cheating.
This Hard playthrough of Soviet Republic should also serve as a tutorial for any of you that want to follow along.
Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=2888460670
HAVE FUN!
Patreon: https://www.patreon.com/bballjo
Twitter: https://twitter.com/bballjo
Discord: https://discord.gg/zYf84kJcQU
#WandRSovietRepublic #CityBuilder #Management. in good article for seo, remove all links and add some tips for making money in professional wayLet’s get crazy, and make money early? Yep, thats is Phase 1 of Season 6.
Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
We play WR:SR on ‘Realistic’ settings, and try to be self sufficient as much as possible. That means constructing everything ourselves, no shortcuts, no cheating.
This Hard playthrough of Soviet Republic should also serve as a tutorial for any of you that want to follow along.
Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=2888460670
HAVE FUN!
Patreon: https://www.patreon.com/bballjo
Twitter: https://twitter.com/bballjo
Discord: https://discord.gg/zYf84kJcQU
#WandRSovietRepublic #CityBuilder #Management
source
@sodobean
This doesn't work anymore right? You can't have renewable energy without research.
@blackmore1030
As someone living in a post-socialist country (Hungary), I have a small correction: this game is more realistic if you play with unlimited money 🙂
@user-zw6uc9ei3j
One answer, please. Why do you put storage right after mines? I am sure there is a reason, but my setup goes mine-processing-storage and works fine. Thanks in advance and hugeeee thanks for all your work and help, and also for the kind way you talked and explained things.
@mikek.692
I'm playing realistic mode now for quite a while.
Recently built an uranium ore processing.
I'm importing uranium ore, process it to uranium oxide which i then export again.
Needs 75 workers at maximum & a couple of trucks (aswell as water & sewage).
Each load (5,4 tons) sold is a calculated av. of 2200 rubles income netto.
Should have done this long time ago.
@ArmoMan87
Not sure why people keep doing this. You only need a single-track rail system in the beginning. Double track and sidings come into play with more high traffic rail lines. Trains and rail are very expensive and take time to build. In my opion double rail off the bat is waste of time,money, and resources. Just trying to help.
@denisosborne9040
p̳r̳o̳m̳o̳s̳m̳
@CayaMaya
I believe that the construction office bringing workers can take longer than 5 hours (besides from imported workers that can take 12 like you mentioned). If nothing has changed in the past couple of months, they can travel up to 9 hours.
@masterdynamo6457
When you have these small dead-end branch lines like for the coal industry, where you know you're only going to have a couple of trains (low frequency) on a line, you can save a lot of money by making it single-tracked. Double-track everywhere is unnecessary.
@cJ-nz4mf
Hi i just found a huge problem in realistic mode. I was trying to build rail , so i build a track laying building and made a connection to the custom house. Buy i can’t import a track builder because it has no connection neither can i do a disassembled 1 because it does not want to load on a flatbed to be transported .
@siriusczech
Really interesting "trick" did Krejcak on his new realistic season start. He has firestation built, he has vehicles there, but no crue. In fact, he didn´t have people in his game for like 10 episodes 😀
But he used the fact, that fire engines WILL go to extinguish a fire if it occur and they only need people (firemen) present in the building to START extinguishing. So he had simply parked a small van in a depot at the border with set line of "pick people at the border -> ship them to firestation -> go back to that depo" and when a fire appeared, he just sent this to pick up firemen. Worked like a charm, not a single penny spent without need.
You do not need firestation to be manned up the whole time. Only in time of need.
Building it "halfway" the way you wanted to will make a perfect sense, by the time those engines would reach the firesite the station would also get supplied with workers and the work till the fire is done, they do not leave after 8 hours (they stop ticking at 7:12 or something like that). You only need to be sure you have enough firetrucks+people to manage it. But 10people van was enough all the time
@yardalien
on first year i buy as much steel as i can, even with loan its cheaper then iflation
@siriusczech
Interesting start, I am looking forward to my own business with bauxite. I started recently first "true" realistic mode (tried waiting for it to get out of beta, didn´t make the wait it in the end, so here we go). And of all maps I have in collection I decided to give a proper go to Northern Canada – the map of season 4. It is really nice and with scarce resources it actually forced me to play more real-life. Funny thing is you can only find coal, gravel and … bauxite at the starting location. No iron or oil.
City is planned and being built, farms are running (probably too well I found out), building industry is planned as well, … but I was not sure about how to start a bauxite production. This vid proved it pretty easy, definitely easier than I thought it will be 😀 I understand why so many people are starting via bauxite in last year.
And don´t worry, my city has a trainstation planned already, same as bridge over the next valley and even a tunnel bypass of the city station, which will definitely NOT be built soon. But it is prepared – it is called "area planning of urban development". That planning is the sole reason I have prefabs, bricks, cement and asphalt factories planned with pavements, storages and loading stations planned already while nothing is built or being built yet. Just so I know for later.
I may even send you that map if it will work (currently 100k RUB left is not much, though without a loan yet). Keep this up, I will learn more! 🙂
@mikebohr2353
Run a dirt road to the nearest NATO custom house. Have your DO buy steel, mech and elect components. An extra $500k in dollars goes a long way when you are just starting
@Nic0maK
Did you not want to add an uloading agregate train station for your heating plant & power plant ?
@Vlad-1986
man, I don't consider myself a "novice" with this game, but every single video I watch I learn more than I am able to remember. You really make this game so much more enjoyable! Thanks for teaching so well, and being so entretaining.
@paradoxbound
Laying tracks is one of the first things I do in any area, so I don't have to squeeze them in later.
@HanakoSeishin
Also you probably don't want aluminum and uranium oxide allowed in your open storage
@HanakoSeishin
In my realistic start I haven't had a single fire in a couple of years from the start, then as soon as I invite first citizens there's immediately a fire. This makes me think fire is blocked from happening until you invite your first citizens.
@hchapar
You have the option of placing 3 helicopters, with dollars, they are reasonably cheap. But they don't carry much water, so you need three.
@dramoth64
That valley is the best place 😀
@dazkaz15
As you know the fire stations also need heating, water and sewage.
Is it also required for the foreign workers? Is their efficiency effected at all, by not providing the water, sewage, or heating?
I don't know much about the foreign workers at all, I always start with a small village that I grow.
@Katoho97
The coal mine is at 69%, nice😉
@theJozyk
Nice. I am gratefull that you started this series.
@genybr
I think it would be neat to place fields between town and industry. It may give really aestetic screenshots with busses. And some stuff for export/chemicals.
Also, it's probably a point to revise connections between gravel and mudroad.